01 · Maps
Any image works
Paste a link to an image and it's your map. Host it anywhere reachable by URL.
- — Square or hex grid (flat & pointy)
- — Adjustable cell size and offset
- — Zoom and pan
Virtual Tabletop · Pen & Paper
Your group connects peer-to-peer in the browser.
From a blank tab to dice rolling, in three steps.
As the GM, start a new campaign. It's stored in your browser.
You get an 8-character code. Send it to your players.
Players paste the code and they're at the table. Load a map, place tokens, go.
Maps, tokens, packs, sessions, invite.
01 · Maps
Paste a link to an image and it's your map. Host it anywhere reachable by URL.
02 · Tokens
Tokens for PCs, NPCs and enemies. Players move their own; the GM can move anything.
03 · Packs
Load curated bundles of maps and tokens from a URL. Share a pack with your group, or build your own.
04 · Session
A shared chat for the group. Token moves and map changes show up as log entries.
05 · Invite
No links to generate, no rooms to manage. One code per campaign, share it however you like.
A handful of things before you start.
Runs in the browser. Open a tab, you're in.
Campaigns, tokens and maps live in your browser. Clear your data and they're gone.
D&D, Pathfinder, Cthulhu, homebrew. It doesn't care which system you run.
Keep as many as you want side by side.
Your maps and tokens, or shared packs by URL.
A reasonably current Chrome, Firefox, Edge or Safari.